![]() ![]() Holy Fire is granted by the runewords: Dragon and Hand of Justice.All offensive auras deal their aura damage once per 3.25 seconds.The Necromancer’s Fire Golem spawns with a Fire Aura of its own.All fire damage is carried over into the ‘splash’ explosion effect of Exploding Arrows (for example from the unique bow Raven’s Claw) making this skill a far more interesting and powerful novelty.This skill is seldom used other than as a novelty, since the damage isn’t large enough to specialize in it, even with synergies. Resist Fire: +18% Fire Damage Per Levelĭetails: Holy Fire adds fire damage to the Paladin’s attacks, as well as dealing a few points of fire damage to every monster in range. ![]() Synergies: Holy Fire’s damage is boosted by points in the following skills. Might can be obtained from Act 2 mercenaries.More than one point in Might is seldom a good idea, since Concentration and Fanaticism add as much or more damage, along with other bonuses. Details: Might increases the output of all physical damage attacks by the Paladin or his party. ![]()
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